Rogue Squadron, Mario Sunshine, Starfox, F-Zero, Wind Waker, Mario Kart, Mario Party…. ![]() Metroid (and arguably Pikmin) stands out to me as the only game on the Cube that was undisputedly both new AND clearly better than the versions which existed on the N64. MS was doing something that Nintendo wasn’t doing and that was forging new ground and new franchises. The Gamecube had a handful of absolute classics. The Xbox was my day to day console and got WAY more use than the Gamecube. It’s like there wasn’t a single moment of compromise in the entire games development. Metroid Prime plays like it has no hardware boundaries. Grab a copy of Mario Sunshine, Metroid Prime, Luigi’s Mansion, Wind Waker, etc today and you’ll notice they’ve all got way more polished/detailed environments than anything else on the market.įirst and second party developers always have a pretty good grasp on what Nintendo hardware can do but I think with the GameCube they outdid themselves. Everyone else was struggling with balancing size and detail, small detailed interiors and wasteland open areas, while Nintendo were spot on. ![]() The XBOX didn’t really feel like it was offering anything I couldn’t get on a PS2.įor me it was the first generation where the consoles had enough power to make truly detailed 3D worlds and GameCube really hit home with that. ![]() I know if I had of actually had one it was way ahead of it’s time in terms of the operating system, but the GameCube just had that long list of top tier exclusives that really stood the test of time. The original XBOX always felt like a port machine to me.
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